It's has been aprox. two and a half years since I published my last After Effects video display, but here we are - a new one is online.
It's somewhat of a spin-off of my first ever project - "Vintage Slide Projector Photo Gallery" - I made back in 2013. At the time I did not have any macro lenses or extension tubes to be able to shoot closeups of the slides so it did not even occur to me to make something like the new "Vintage Slide Gallery".
Since the slide placeholders with the slide projector have always been my favorite parts of the old template and I have recently purchased a set on Kenko extension tubes, I have decided to go ahead and make a more streamlined, I guess, project with the same retro slide projector but this time with just closeups of the slides. Here is the final result:
Just a quick update for you guys: starting with January 1st 2017 I will be selling my 3D models on TurboSquid.com only. I have already removed all of my models from CGTrader and CGStudio and joined the SquidGuild.
Over the years, all of the old 3D stock sites other then TurboSquid either did not grow or shrunk, some even closed shop. Only the newcomer - CGTrader - has been a real competitor to TS, but at least for now, they are still too small to compensate the 50% difference in royalty rates I have been losing for being a regular TS member, rather than being in the SquidGuild. Sure, there have been months where CGTrader provided me more income than SG would have done, but the overall numbers for the past 5 years show a loss on income and it seems to be getting worse at the moment.
Was not able to successfully upload the collection to CGTrader, so this time it a link to TurboSquid for details.
Stools 11 and 12 on CGTrader:
uploaded two new models recently - step ladder stools for your interior visualization needs. Already have 10 more models done, just need to unwrap UVs and texture them.
Have a look.
today I have finished rendering/exporting the first storage units. Took me longer to finish than I was anticipating because I was not sure if I should add as much details as I did to keep the polygon count manageable. Ended up going the higher detail route - will be possible to slash the poly count apox. in half just by deleting the "screws" object from the scene, so win-win for those who want to lower poly counts and those who need more realism.
Take a look:
Been a while since I posted something new, but this time not because of laziness, but I was actually busy with other stuff.
Will be modelling a few self storage unit/facilities, so I needed a roll-up door model (the front part at least) so decided to use the opportunity and make a complete detailed door first and then downgrade from that for use in self storage exteriors.
Have a look:
Just a small update to keep the page somewhat alive.
I have decided that some of my old stuff should be updated - either by just uploading higher resolution previews (600x600 used to be the standard size back when I started selling my models), or by updating the geometry (small modifications in some cases and complete remakes in others) along with materials and preview renders.
You can have a look at the first two updated models: Sennheiser HD25 and HD202 headphones.
And a few new food models:
Hey, just a quick update: I've uploaded the interior version of the first teardrop trailer model. Have a look:
My name is Ričardas Marozas, but I am better known in the digital world as 'Pumper' or 'rmpumper'.
I became interested in 3D modelling after seeing the first trailer for the game Mafia. It was so cool to see a realistic virtual city that I decided to create virtual worlds myself, but soon realized that it's not as easy as it might seem for someone without experience in the field. As a result I had to abandon the idea of creating virtual worlds of my own and moved on to making only separate elements of one instead.
I have published my first model on TurboSquid back in 2004 and have been making and selling 3D models ever since.
In order to sometimes take a break from 3D modeling but keep working on something I started producing After Effects project templates in 2013. Sadly, ran out of ideas and skills in the area quite fast.
Thank you for visiting my simple page.