The model was built with openable doors/tailgate from the very start so I will continue working on it and will upload a rigged version with the rest of the missing details (never rigged a car before) at some later date.
For now, here is the current version of the Volkswagen I.D. Buzz:
Published both sheathless and sheathed axe packs yesterday. All model are tirs/quads only, textured and with non overlapping UVs. PBR textures included.
Back in 2013 I've made a few Fiskars models, but had to take them offline as the company decided to forbid the sales of 3D models of their products.
Wanted to publish the models with different textures for a long time, but did not come up with any decent design ideas and fictional logos/names. Finally, came up with a new company name, made a logo for it and color scheme, here's the first re-textured and updated mesh of the camping axe:
A version without the sheath is available as well:
An upgraded version of a disc padlock model used in two previous products: Roll Up Door and Self Storage Units.
Saw someone else showing off their 3D disc padlock on Facebook and thought that it would be a good idea to offer my own model as a standalone item, so I have updated it's geometry a bit, unwrapped UVs and textured it, modeled a key for the lock and here it is:
Separate products of the key and padlock without a key are also available:
I have been working on a new hangar/warehouse model for a while, which started as an update to my old "Hangar 01" model.
Why started? Well, the initial thought was to remodel the old mesh and update the already existing model so that everyone who already purchased it would be able to download the updated hanar as well. A week of so into the project I have noticed that the update is shaping up to be on a completely different quality level than the original hangar (modular panels, unwrapped UVs, higher level of detail with elements like door lift, etc.), therefore I decided to make a few new hangars/warehouses instead and just updated the preview renders of the old three.
The hangar project has a fair bit of work left in it, so to take a break from it, I have made a peach. Take a look:
After finished my work on industrial stools, I decided to go ahead and make some wall lights in a similar style so people could use both the stools and lights in the same scene. Here is the first one (already Checkmate Light certified on TS):
Original PNG (3840x1634) render can be seen on deviantart.
Hey, finished the 6th industrial style stools a couple days ago and now all of the models are packed into a collection and waiting for it's customers. Take a look:
p.s. I have updated the textures and material for stools nr. 01, 04 and 05 as well.
Just finished uploading a bundle of firewood - 6 split logs. Separate models also available. Take a look:
Checkmate Pro certifications coming soon.
9-10 years ago I made a Gillette Mach3 set and now I have finished a complete remodel of the razor - both the regular Mach3 and Mach3 Turbo are available:
As I am now a SquidGuild member on TurboSquid and am able to get my models Checkmate certified, I will try to update my old models to current standards and get them certified.
Here is the first complete recreation of aprox. 10 year old Alcon contact lens case model, now with quads/tris only, plenty of details even for closed-ups, complete UV unwrap and textures:
My name is Ričardas Marozas, but I am better known in the digital world as 'Pumper' or 'rmpumper'.
I became interested in 3D modelling after seeing the first trailer for the game Mafia. It was so cool to see a realistic virtual city that I decided to create virtual worlds myself, but soon realized that it's not as easy as it might seem for someone without experience in the field. As a result I had to abandon the idea of creating virtual worlds of my own and moved on to making only separate elements of one instead.
I have published my first model on TurboSquid back in 2004 and have been making and selling 3D models ever since.
In order to sometimes take a break from 3D modeling but keep working on something I started producing After Effects project templates in 2013. Sadly, ran out of ideas and skills in the area quite fast.
Thank you for visiting my simple page.