Ričardas 'Pumper' Marozas
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A couple new models

26/10/2019

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Bible and a book stand

3/10/2019

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BMW air intake fix now on Thingverse

8/9/2019

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Since people keep contacting me with requests to get the STL file for my 320D M47N2 air intake hose fix, I've finally published the STL and OBJ formats on Thingverse for everyone to download without having to email me.
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A couple new models

15/6/2019

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Will use these as props in a bigger project later on.
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A new roll up garage/storage door model

14/3/2019

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February 23rd, 2019

23/2/2019

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3in1 and separate scanned chocolate chip cookies models:
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A padlock with key and separate models:
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A couple new models and a render

6/12/2018

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1440x2560 render at cgsociety.org
The new models are:
- a kitchen lighter
- 3 hazelnuts
- a bowl of hazelnuts
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At long last it is published

8/8/2018

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The model was built with openable doors/tailgate from the very start so I will continue working on it and will upload a rigged version with the rest of the missing details (never rigged a car before) at some later date.

For now, here is the current version of the Volkswagen I.D. Buzz:
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Getting ready to publish for sale

7/8/2018

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soon...

26/7/2018

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Axe packs

29/9/2017

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Published both sheathless and sheathed axe packs yesterday. All model are tirs/quads only, textured and with non overlapping UVs. PBR textures included.
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Splitting axe with plastic sheath

28/9/2017

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Chopping axe with leather sheath

24/9/2017

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Without sheath:
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A camping axe with canvas sheath

14/9/2017

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Back in 2013 I've made a few Fiskars models, but had to take them offline as the company decided to forbid the sales of 3D models of their products.

Wanted to publish the models with different textures for a long time, but did not come up with any decent design ideas and fictional logos/names. Finally, came up with a new company name, made a logo for it and color scheme, here's the first re-textured and updated mesh of the camping axe:
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A version without the sheath is available as well:
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Peaches and cucumbers

16/8/2017

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A sliced peach

1/8/2017

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A lock and a key

29/7/2017

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An upgraded version of a disc padlock model used in two previous products: Roll Up Door and Self Storage Units.

Saw someone else showing off their 3D disc padlock on Facebook and thought that it would be a good idea to offer my own model as a standalone item, so I have updated it's geometry a bit, unwrapped UVs and textured it, modeled a key for the lock and here it is:

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Separate products of the key and padlock without a key are also available:

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More peaches and a cucumber

15/7/2017

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Just a peach

4/7/2017

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I have been working on a new hangar/warehouse model for a while, which started as an update to my old "Hangar 01" model.

Why started? Well, the initial thought was to remodel the old mesh and update the already existing model so that everyone who already purchased it would be able to download the updated hanar as well. A week of so into the project I have noticed that the update is shaping up to be on a completely different quality level than the original hangar (modular panels, unwrapped UVs, higher level of detail with elements like door lift, etc.), therefore I decided to make a few new hangars/warehouses instead and just updated the preview renders of the old three.

The hangar project has a fair bit of work left in it, so to take a break from it, I have made a peach. Take a look:
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Industrial style wall light

3/6/2017

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After finished my work on industrial stools, I decided to go ahead and make some wall lights in a similar style so people could use both the stools and lights in the same scene. Here is the first one (already Checkmate Light certified on TS):
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Original PNG (3840x1634) render can be seen on deviantart.
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    My name is Ričardas Marozas, but I am better known in the digital world as 'Pumper' or 'rmpumper'.

    I  became interested in 3D modelling after seeing the first trailer for the game Mafia. It was so cool to see a realistic virtual city that I decided to create virtual worlds myself, but soon realized that it's not as easy as it might seem for someone without experience in the field. As a result I had to abandon the idea of creating virtual worlds of my own and moved on to making only separate elements of one instead.

    I have published my first model on TurboSquid back in 2004 and have been making and selling 3D models ever since.

    In order to sometimes take a break from 3D modeling but keep working on something I started producing After Effects project templates in 2013. Sadly, ran out of ideas and skills in the area quite fast.

    Thank you for visiting my simple page.

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