Was not able to successfully upload the collection to CGTrader, so this time it a link to TurboSquid for details.
Stools 11 and 12 on CGTrader:
uploaded two new models recently - step ladder stools for your interior visualization needs. Already have 10 more models done, just need to unwrap UVs and texture them.
Have a look.
today I have finished rendering/exporting the first storage units. Took me longer to finish than I was anticipating because I was not sure if I should add as much details as I did to keep the polygon count manageable. Ended up going the higher detail route - will be possible to slash the poly count apox. in half just by deleting the "screws" object from the scene, so win-win for those who want to lower poly counts and those who need more realism.
Take a look:
Been a while since I posted something new, but this time not because of laziness, but I was actually busy with other stuff.
Will be modelling a few self storage unit/facilities, so I needed a roll-up door model (the front part at least) so decided to use the opportunity and make a complete detailed door first and then downgrade from that for use in self storage exteriors.
Have a look:
My name is Ričardas Marozas, but I am better known in the digital world as 'Pumper' or 'rmpumper'.
I became interested in 3D modelling after seeing the first trailer for the game Mafia. It was so cool to see a realistic virtual city that I decided to create virtual worlds myself, but soon realized that it's not as easy as it might seem for someone without experience in the field. As a result I had to abandon the idea of creating virtual worlds of my own and moved on to making only separate elements of one instead.
I have published my first model on TurboSquid back in 2004 and have been making and selling 3D models ever since.
In order to sometimes take a break from 3D modeling but keep working on something I started producing After Effects project templates in 2013. Sadly, ran out of ideas and skills in the area quite fast.
Thank you for visiting my simple page.